Add an entity (if needed) to the underlying storage
Namespace:
CloudsterAssembly: Cloudster.CoreLib (in Cloudster.CoreLib.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public void AddEntity( TEntity entity, bool isRealEntity ) |
Visual Basic (Declaration) |
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Public Sub AddEntity ( _ entity As TEntity, _ isRealEntity As Boolean _ ) |
Visual C++ |
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public: virtual void AddEntity( TEntity entity, bool isRealEntity ) sealed |
Parameters
- entity
- Type: TEntity
Entity to add
- isRealEntity
- Type: System..::.Boolean
Specifies whether or not the entity is a real (from a user point of view) object
Implements
IDataAccessor<(Of <(TEntity>)>)..::.AddEntity(TEntity, Boolean)Remarks
Noop here