Deserialize an entity from data got from inputStream. Must be thread safe, if different threads call it on different streams.

Namespace:  Cloudster
Assembly:  Cloudster.CoreLib (in Cloudster.CoreLib.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
TEntity LoadEntityFromStream(
	Stream inputStream,
	Guid toLoad
)
Visual Basic (Declaration)
Function LoadEntityFromStream ( _
	inputStream As Stream, _
	toLoad As Guid _
) As TEntity
Visual C++
TEntity LoadEntityFromStream(
	Stream^ inputStream, 
	Guid toLoad
)

Parameters

inputStream
Type: System.IO..::.Stream

[Missing <param name="inputStream"/> documentation for "M:Cloudster.ISerializer`1.LoadEntityFromStream(System.IO.Stream,System.Guid)"]

toLoad
Type: System..::.Guid
The identifier of the object, to be passed to Entity constructor when creating the object

Return Value

[Missing <returns> documentation for "M:Cloudster.ISerializer`1.LoadEntityFromStream(System.IO.Stream,System.Guid)"]

See Also