Deserialize an entity from data got from inputStream.
Must be thread safe, if different threads call it on different streams.
Namespace:
CloudsterAssembly: Cloudster.CoreLib (in Cloudster.CoreLib.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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TEntity LoadEntityFromStream( Stream inputStream, Guid toLoad ) |
Visual Basic (Declaration) |
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Function LoadEntityFromStream ( _ inputStream As Stream, _ toLoad As Guid _ ) As TEntity |
Visual C++ |
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TEntity LoadEntityFromStream( Stream^ inputStream, Guid toLoad ) |
Parameters
- inputStream
- Type: System.IO..::.Stream
[Missing <param name="inputStream"/> documentation for "M:Cloudster.ISerializer`1.LoadEntityFromStream(System.IO.Stream,System.Guid)"]
- toLoad
- Type: System..::.Guid
The identifier of the object, to be passed to Entity constructor when creating the object
Return Value
[Missing <returns> documentation for "M:Cloudster.ISerializer`1.LoadEntityFromStream(System.IO.Stream,System.Guid)"]